Devin Fink

Gameplay Engineer

Games

Title art for my game 'Clockwork Sword'
Title art for my game 'Immunity Wars'
Title art for my game 'Elemental Engagements'

Projects

Fragment Shader Ray Tracing

Calculated color values in a fragment shader via ray tracing for a complex scene of multiple reflective spheres, taking into account ambient light, bounce limits, and specular reflection.

Demonstration screenshot of my Fragment shader ray tracing implementation

More In Progress!