Clockwork Sword is a thrilling isometric hack-and-slash with a focus on weapon customization and player expression against the backdrop of a dark steampunk museum
Role:
Gameplay Engineer
Team Size:
37
Production Time:
Ongoing
Platforms:
Steam, Epic Games
Engine/Language:
Unity/C#
Contributions
Worked on underlying game systems including the Status Effects and Gear system as a Core engineer
Collaborated closely with the lead artist on UI art and animation implementation
Assisted in bug fixing, miscellaneous tasks, and polishing during the latter part of production